Devlog

What changed in the game, build by build. Current: v0.6.0

November 4, 2026

33 builds · v0.4.12–v0.6.0

v0.6.0

  • feat(hud): nuke charge — kill aliens to charge the launcher; streaks and headshots pay more, 100% arms it, overcharge to 200% for ×10 and ×100 yield
  • feat(hud): compass at the top with distance and direction to your base
  • feat(hud): kill flash, blood on the visor at close range, worn and cracked helmet glass, curved visor edges
  • feat(hud): hitmarker, streak ring, streak callouts, kill counter; skulls pop with a heartbeat; new HUD font
  • fix(audio): rock music no longer starts by default
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v0.5.12

  • fix(hud): kill feed skulls now launch from the very bottom edge and float up to mid-screen, blurring softly as they rise
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v0.5.11

  • feat(audio): after a nuke goes off the announcer reacts — six stunned, foul-mouthed lines, a different one after each blast

v0.5.10

  • fix(hud): kill feed swarm spreads wider across the bottom-left and each skull grows more transparent the higher it floats
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v0.5.9

  • feat(audio): more trigger-happy shouts — Fuuuck!, Yeeeah! and Goodbye, baby! join the laughs

v0.5.8

  • fix(hud): kill feed skulls and ×n counters are bigger, easier to read mid-fight
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v0.5.7

  • fix(hud): kill feed skulls now fly like real live-stream likes — each pops out with a spring, rises and slows, sways on its own wave and tilts with it; streaks release a swarm of up to five smaller skulls; motion stays smooth even when the game stutters
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v0.5.6

  • feat(sound): constant breathing and heartbeat in your helmet — the raspy announcer voice breathes with you, calm at rest and panting when you run or fight; the pulse speeds up from ~64 to ~140 bpm
  • feat(settings): Sound → Breath & heartbeat volume slider

v0.5.5

  • feat(hud): kill feed — after every kill a skull with ×1, ×2, ×3… floats up the bottom-left corner like live-stream likes; longer streaks send extra little skulls
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v0.5.4

  • feat(audio): hold the trigger long enough and the announcer laughs or yells Holy shit! / Oh my god! — never over another line

v0.5.3

  • feat(ultra kill): skull swarm now matches the chosen render view — x-ray ghosts in Classic, chunky pixel skulls with jittery 90s polygons in Retro and Retro TV, solid lit bone in Transmitter, ink-outlined skulls in 2D
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v0.5.2

  • fix(audio): kill streak announcer says every phrase to the end — Triple kill, Mega kill and the rest were cut short

v0.5.1

  • fix(audio): announcer, countdown and ULTRA KILL roar always finish — voice lines play one after another, never cut off or drowned by gunfire
  • feat(weapons): rifle sounds like a real AK-47 — studio recordings only, no blaster tint

v0.5.0

  • feat(audio): arena-style sound — rifle shots, reload, bullet impacts and shell casings rebuilt from studio recordings: louder, brighter, punchier
  • feat(audio): kill streak announcer (Double, Triple, Multi, Mega, Monster, Ultra kill), kill confirm, hit marker, low ammo warning and a grunt when you are hit
  • feat(audio): drones — real two-stroke engine, stereo flybys (left is left), ground echo on low passes; one drone in ten is a jet that screams past at ~600 km/h
  • feat(audio): new countdown voice, new alien growls, pain cries and death screams, new ULTRA KILL roar with a banshee shriek
  • fix(audio): distant sounds no longer fade out too early

v0.4.30

  • feat(aliens): blood around killed aliens is now arterial with shifting scarlet streams, dark depths and clots, and glistens wet in the sun; star-shaped spatter replaced with pools and droplets
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v0.4.29

  • feat(aliens): killed aliens now lie in a wide pool of blood with spatter and smears around the body; dropped rifles vanish once they hit the ground
  • fix(aliens): bodies of killed aliens are cleared again after 45 s together with their blood, and gut chunks fly on death again
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v0.4.28

  • fix(moon): player footprints on the regolith turned off for now — no more white marks behind you

v0.4.27

  • perf(combat): ULTRA KILL spirit swarm loads one texture instead of three and draws all skulls in a single call

v0.4.26

  • feat(combat): ULTRA KILL spirit swarm — a ring of skulls whirls in the distance and merges in a flash into the big one that charges at you; others sweep across the screen past your head with trails, and small fast ones dart straight at the screen
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v0.4.25

  • feat(combat): ULTRA KILL is now a swarm of x-ray spirits — skulls of every size rush at the screen from all sides, each at its own speed, chins tilted up, the biggest one last and dead centre
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v0.4.24

  • feat(combat): ULTRA KILL skull is now old bone — sandy, stained and pitted, with sutures, cracks and blood running from the eyes and teeth; the horns are weathered and split along the grain. Same skull on the Aliens page
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v0.4.23

  • feat(loading): new game logo on the loading screen
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v0.4.22

  • feat(enemies): armed aliens hunt you from the first second — they run to surround you, strafe around you firing on the move, leap aside and forward, and drop to a knee for aimed bursts

v0.4.21

  • fix(nuke): mushroom cloud now renders at full screen resolution on Ultra and High — sharp edges and billows, same detail as the ground around it
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v0.4.20

  • perf(weapons): rifle and first-person hands rebuilt from 32k to 2.4k triangles; vents, rivets and edge bevels moved to baked normal and occlusion maps
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v0.4.19

  • feat(combat): ULTRA KILL — a new 3D skull rushes at you from the centre of the screen in 1.5 s, drawn in the render view you picked (Classic, Transmitter, Retro, Retro TV, 2D); no fire, no overlay
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v0.4.18

  • fix(aliens): combat aliens are now exactly your height; ordinary aliens keep their different heights

v0.4.17

  • feat(aliens): every third alien is now a soldier — in Open World they spot you, close in from the flanks, aim, kneel and fire bursts, reload, and fall back behind rocks when hurt
  • feat(hud): taking hits shows a red edge and a jolt; health and armour stay on screen; when killed you come back by the lander
  • feat(settings): Settings → Game → Hostile aliens — turn it off for peaceful aliens

v0.4.16

  • fix(aliens): soldier vest covers the whole torso again — from belly to collarbone, with wide shoulder pads instead of thin straps

v0.4.15

  • fix(aliens): combat alien soldier gear rebuilt — clean plate carrier with shoulder straps, sealed boots and gloves, no gaps or skin showing through in any move; even khaki without blotches

v0.4.14

  • feat(aliens): combat alien soldier — khaki plate carrier with magazine pouches, boots and gloves, a weapon held in both hands, and new moves: aim, fire, reload, kneel, strafe, strike, throw. Any weapon fits the same hands. See About → Aliens; not in the game yet

v0.4.13

  • fix(ending): after the 10 Gt blast a line explains what happened, Game over comes in ~4 s, and any key or click shows it at once
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v0.4.12

  • feat(combat): ULTRA KILL skull has no caption now — it keeps growing, then opens its jaws and flies straight at you until it fills the screen
  • fix(combat): aliens dying during loading no longer count towards the kill streak
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November 3, 2026

44 builds · v0.3.7–v0.4.11

v0.4.11

  • fix(performance): the blast cloud gets lighter on its own when the frame rate drops, before the whole picture loses resolution

v0.4.10

  • feat(combat): ULTRA KILL — ten kills in a row, aliens and drones together, no more than 6 s apart: a burning skull of Satan rises over the battlefield as a retro sprite, opens its jaws and roars
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v0.4.9

  • feat(moon): drone blasts are wilder: a main burst then three to six more pops from fuel and fragments over the next half second, each its own size and place, so the light and glare flicker; sparks fly in ragged jets, and burning chunks arc away shedding sparks until they land
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v0.4.8

  • feat(moon): drones fly lower, 5 to 60 m above the ground by default, most of them low; new Drone altitude slider in Settings → Game sets how high they go, 10 to 300 m

v0.4.7

  • feat(moon): a drone blast now flashes white-hot and blinds you for an instant: the whole view overexposes, more the closer it is and the more you look at it, then clears
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v0.4.6

  • feat(weapons): rifle reloads on R at any time, no need to empty the magazine
  • feat(weapons): rifle magazine raised from 95 to 200 rounds

v0.4.5

  • feat(moon): a drone blowing up in the sky is now much bigger: a bright star-shaped flash, a wide sphere of glowing fragments, dark pieces of the airframe tumbling down, and the ground below lit up for a moment
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v0.4.4

  • fix(performance): no freeze when a 10 Gt bomb breaks the Moon — the ending is prepared while the game loads
  • fix(performance): no freeze the first time a blast cloud hides the Sun

v0.4.3

  • feat(moon): drone blasts now flash, lighting up the ground and everything nearby, and throw up grey regolith (was a red smear); a blast on the ground close to you shakes you through the soil
  • feat(moon): drones fly lower and closer, mostly under 50 m, so you can actually hit them

v0.4.2

  • feat(moon): a downed drone now ends one of two ways at random: its warhead goes off in the air, or it falls and explodes on impact, throwing up regolith; flash, glowing fragments and a blast you hear late from far away

v0.4.1

  • feat(moon): drone speed slider in Settings → Game, 20–200 km/h; drones now cruise at 90 km/h by default, and their engines run slower when they fly slower

v0.4.0

  • feat(weapons): bomb yield from 1 kt to 10 Gt in Settings → Game — crater, blast radius, flash and cloud grow with it
  • feat(ending): a 10 Gt bomb breaks the Moon apart — you watch it from Earth, then Game over
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v0.3.39

  • feat(moon): delta-wing drones circle over the valley, low and high, each with its own two-stroke engine sound; four hits bring one down; set how many in Settings → Game
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v0.3.38

  • fix(nuke): thin edges of the mushroom cloud against the black sky are smooth — no more dotted grain
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v0.3.37

  • feat(aliens): aliens now come in different heights — some as before, some your height, some a head taller
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v0.3.36

  • fix(nuke): the mushroom cloud stays where it detonated and no longer shimmers as you walk — its texture follows the ground, not your view
  • fix(nuke): up to eight mushroom clouds live at once — the fourth detonation no longer erases an older one
  • fix(nuke): overlapping clouds keep their own depth, so the farther one no longer turns grainy
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v0.3.35

  • feat(audio): Rock music option in Settings → Sound → Music — a 26-minute hard rock playlist by Kevin MacLeod (CC BY 4.0), plays in your helmet or from the lander speaker
  • fix(game): pressing a key while the game is loading no longer crashes it
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v0.3.34

  • feat(weapons): nuke countdown follows the rocket's real flight — a shot at your feet detonates instantly, a long shot counts down until impact (T−n at the top of the screen, voice for the last 10 seconds, one word per second)
  • feat(audio): launch siren on the observation tower wails while the rocket is in flight — arrives late and muffled with distance, echoes off the valley slopes; countdown beeps removed
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v0.3.33

  • fix(world): crater shadows are smooth now — no more dotted grid and stray lit patches on the ground inside blast craters
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v0.3.32

  • feat(movement): hold X to fly up over the Moon — the longer you hold, the higher you go; let go to coast and touch down softly; Space stays for jumps (up to three)

v0.3.31

  • fix(movement): the ground no longer slides on by itself after you stop, and passes at your real speed instead of twice as fast
  • fix(first-person): the view is tied only to you, not to the old robot body — it no longer creeps forward or back when you stand still

v0.3.30

  • feat(ui): game version shown on the loading screen and in the main menu footer; loading screen shows progress in percent

v0.3.29

  • feat(weapons): nuke fired steeply into space now detonates high overhead — blinding flash, then a glowing debris shell that expands, cools and fades
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v0.3.28

  • fix(movement): you stop dead the instant you let go, and the view never turns or drifts by itself — not before you click into the game, not after Esc, not on a gamepad
  • feat(movement): jumps fire instantly, with up to two more jumps in mid-air to change direction (triple jump); hold Space for 3 s or Alt+Space to rocket up
  • fix(first-person): the view rides your stride evenly — no rocking after a stop, no head nods from typing, scrolling or stray keys
  • fix(game): resizing the window or rotating a phone no longer resets where you stand

v0.3.27

  • fix(nuke): the mushroom now disperses naturally — edges blur and the column breaks into wisps instead of fading as a solid shape; no straight cut when a second blast pushes the cloud
  • fix(nuke): no more honeycomb grid in the cloud while you turn or move
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v0.3.26

  • fix(world): no more bright haze and diamond grid in shadows — the dust veil over the ground is gone, shadows inside craters are dark
  • fix(world): blast craters now cast their own shadow onto the crater floor
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v0.3.25

  • feat(movement): running jump on the Moon is a smooth, even arc — up and down take the same time, no hang at the top and no slam down; you keep running through the jump
  • fix(first-person): running with Shift feels alive again — the view rides each lunar stride evenly, without limping
  • feat(weapons): rifle and launcher sway with your stride, more on the run; they trail behind in a jump and dip as you touch down
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v0.3.24

  • fix(nuke): the haze that spread over the whole sky after a blast is gone; the mushroom cap now thins out and the sky clears
  • fix(nuke): no more flickering dot grid where blast dust meets the ground, your rifle and the lander
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v0.3.23

  • fix(first-person): walking and running no longer limp — the view stays level between strides, no side-to-side waddle
  • fix(weapons): rifle and launcher bob far less while moving; the barrel no longer dips like a sprint on every stride
  • fix(weapons): forearms now run down out of frame — no cut-off sleeve ends, also in portrait
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v0.3.22

  • feat(aliens): distant aliens are now visible out to the horizon (about 2.5 km) — light walking figures instead of disappearing past 200 m

v0.3.21

  • feat(sky): real Milky Way over the Moon — the full-sky star map from NASA (Gaia, Hipparcos, Tycho), with the Great Rift and both Magellanic Clouds
  • feat(sky): the bright light source is now the Sun — a steady 0.53° disc with lens glare and soft diffraction rays from an 8-blade aperture and dust
  • feat(sky): lens flare ghosts and lit dust specks on the glass when looking near the Sun
  • feat(sky): Earth shows real continents and clouds (NASA Blue Marble), sunlit side towards the Apollo 17 base, larger in the sky
  • fix(sky): Earth stays fixed over the Apollo 17 base when you turn your head
  • fix(sky): the ringed planet sits farther away; comets removed
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v0.3.20

  • fix(aliens): all aliens now live scattered across Alien range, not in one group by the lander; moving the slider sends the living ones to new spots

v0.3.19

  • fix(aliens): no blood spray or dying alien in front of you right after the game starts
  • feat(aliens): a killed alien comes back at a random spot within Alien range — Settings, 30 m to 30 km, 300 m by default
  • feat(aliens): Aliens respawn switch in Settings — off, and the killed never come back

v0.3.18

  • fix(nuke): no white ejecta overlay around the crater after a blast — only the crater itself
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v0.3.17

  • fix(nuke): the grown mushroom cloud no longer swells and pulls back like a heartbeat — big billows only drift outward, small ones keep boiling
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v0.3.16

  • fix(nuke): a crater now forms wherever the warhead detonates, not only near the lunar module
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v0.3.15

  • feat(ui): one typeface across the game — loading screen, HUD, countdown, mission text and the ammo counter on the gun use Times New Roman; no web fonts to download
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v0.3.14

  • feat(hud): game HUD is now one small line at the bottom — HP, ARMOR, AMMO; no robot head, no icons
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v0.3.13

  • fix(nuke): mushroom cloud no longer swells and shrinks every few seconds after it forms (Moon, any explosion)
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v0.3.11

  • perf(views): 2D draws the scene at 5x fewer pixels while light zones and ink outlines stay sharp at full screen — about 3x more fps
  • perf(views): Retro palette moved to the graphics card — Retro now as fast as Retro TV
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v0.3.10

  • feat(views): five render views in Settings → Image — Classic, Transmitter, Retro, Retro TV, 2D; film camera looks, Pixel and Retro VHS removed
  • feat(views): Retro TV — old tape on a CRT: noise, bands, blur, colour shift, scanlines, curved glass, phosphor dots, no on-screen text
  • feat(views): 2D — cel shading with flat light zones and ink outlines, no fps cost
  • feat(views): Retro pixels — choose 100, 160, 200, 320 or 480 rows
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v0.3.9

  • perf(retro): Retro game and Pixel looks render the Moon at their own low resolution instead of full screen — about 4x more fps, same picture
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v0.3.8

  • perf(nuke): the mushroom cloud is rendered in parts — each frame draws a quarter of its pixels and fills the rest from previous frames; the cloud now costs about half as much, so the game stays smoother after a nuke (frame 50 ms → 36 ms on the test machine)
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v0.3.7

  • perf(moon): first alien kill and first nuke no longer freeze the game — gore and the mushroom cloud are prepared during loading (first kill 1.7 s → 0.04 s, first nuke 1 s → 0.17 s); loading takes about 3 s longer
  • perf(nuke): the crater now updates only the blast area of the terrain instead of the whole map (blast frame 0.7 s → 0.25 s)

November 2, 2026

5 builds · v0.3.0–v0.3.6

v0.3.6

  • fix(explosion): dust at the base of the blast now matches the lunar ground — same colour, same light and shadow, no pasted-on look
  • fix(explosion): the mushroom no longer pulses; it rises, slows to a stop, leans with the quasar wind and slowly dissolves, while the base rings fade and settle on the ground
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v0.3.5

  • feat(audio): Music volume and Effects volume sliders in Settings → Sound (0–150%, saved); music covers the score, your own music and the lander speaker; effects cover shots, steps, echo, aliens and hull sounds
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v0.3.3

  • feat(audio): your own music — paste a YouTube or direct audio link (or pick a file) in Settings → Sound; plays instead of the built-in music
  • feat(audio): direct links and files go through the crater reverb and echo, and from the lander speaker with real distance falloff; YouTube plays as is (volume by distance, no echo)

v0.3.2

  • fix: muzzle fire, tracers and sparks no longer hidden under the nuke cloud
  • feat: the mushroom cap slowly spreads across the whole sky with soft edges
  • feat: heat shimmer grows stronger the closer you are to the blast

v0.3.0

  • feat(nuke): first second of the blast is a round fireball, then the mushroom cloud spreads across the sky
  • feat(nuke): explosion speed setting (Game → Explosion speed, 1–5×, default 2×); rocket twice as fast
  • feat(audio): countdown voice with Quindar tones and radio echo
  • feat(audio): new footsteps, explosion and dosimeter sounds heard through the suit
  • feat(mobile): device tiers and asset packs for phones and low-end PCs; portrait mode starts without rotation prompt
  • fix(shots): shots fired in flight at km/s speeds no longer get dropped
  • fix(world): far side ground textures no longer flicker; no falling through terrain; rock shadows no longer black
  • fix(nuke): projectile no longer detonates mid-air after 90 s